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Grim Fandango Part 2.txt
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1999-02-12
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GRIM FANDANGO PART 2
Can you do the Fandango? You can now, thanks to Steve Hill
As we explained in Part One of our walkthrough last issue when we took you through the first two
years, Grim Fandango is essentially comprised of puzzles. We've provided the basic puzzle
solutions, and the order in which you attempt them is fairly arbitrary; some can even be worked on
simultaneously. Good luck, and tell them we sent you.
YEAR THREE
Escape Port
Hit the button on the far left of the room to pull up the oceanside anchor, and the red button on the
far right of the room to pull up the dockside anchor. Then:
1) Grab the levers near the middle of the room and turn to the right - you should get a shot of the
ship away from the dock.
2) Put down the levers and hit the dockside anchor button to drop it.
3) Grab the levers again and turn to the left - you should now get a shot of the ship next to the
dock with the dockside anchor down.
4) Put down the levers and hit the oceanside anchor button to drop it.
5) Grab the levers again and turn to the right - you should get a shot of the ship away from the
dock with the oceanside anchor hooked onto the dockside anchor on the ocean floor.
6) Put down the levers and hit the dockside anchor to pull it up; you'll see the two anchors hooked
together come up on the dockside.
7) Use the scythe on the anchors: this will hook them onto the porthole.
8) Hit the oceanside anchor to pull both anchors along the bottom of the ship, which tears it in half.
9) Grab the levers again and pull back to put the engines into reverse.
Get to Light
Talk to Chepito, the gimp with the lantern. As soon as he tries to leave, look at his lantern and
grab it. Turn towards Glottis, who will take Chepito and his lantern.
Sneak on Sub
Walk along the crater to the far side, where there's a barnacle-infested rock. Walk around the rock
until Chepito gets stuck in the barnacles. You'll end up at the front of a large underwater building.
Walk inside the elevator airlock. Walk straight out of the elevator, then turn right along the
walkway, past the big vault door, and into the Ashtray Room. Walk through the other door, into
Domino's Room.
Find Gun
Meche is smoking a cigarette and using a stand-up ashtray next to her desk. If you move the
ashtray slightly, she flicks ash onto her stockings, which she then removes and flings into the bin.
Take these to Chepito, who will trade them for a gun. Give the gun to Meche.
Get Power Chisel
To get Meche out of the vault, you need Chepito's power chisel. Talk to the angelitos; tell them
that you really want to help, and when they ask why you don't come into the cage with them, tell
them you don't have the tools. One of them will throw a tiny hammer at you. Give it to Chepito.
Open Vault
Use the power chisel on the door jam of the vault, which exposes the tumblers. Spin the wheel
clockwise until the top tumbler's flat spot lines up with the door jamb, then spin it anti-clockwise to
line up the second tumbler, then clockwise to line up the third tumbler, then counter-clockwise to
line up the bottom tumbler. Then use the scythe on the tumblers to lock them into place, and pull
the door handle to open the door.
Open Secret Vault
Close the big door to the outside, and you'll see a gold electric terminal on the back of the door.
Touch this with the scythe and it completes an electric circuit, opening a secret door into a secret
vault, where Meche is.
Escape Secret Vault
Poke your scythe at the sprinklers. Turn the sprinkler system valve. If you turn it off, you can see
the water seep away into the floor. Take the broadaxe from the front vault, drag into the back
vault, and drop it onto the area where the water drains away.
Get to Anchor
Climb up onto the huge crane and drive it over to the other side of the island. Get off the crane, go
down the conveyor and then past the lever into the next room. Go past the anchor, where Glottis
is working on the Lamancha, which is hanging on the Edge of the World. To drag it up to the
beach, go back to the crane, drive it back to the beach, drop the crane onto the beach, get off the
crane and use the power chisel on it to detach it from the chain; this lets the chain and boom fly
loose, wrecking the boom, leaving only the chain. Drive the crane back to the other side of the
beach. Let the chain down, get off the crane and walk down the conveyor. Make sure that the
conveyor is moving away from the surface of the water (flip the lever if necessary) and the chain
will head towards the anchor. Go back to the lever and flip it so that the conveyor is moving
towards the water surface; the chain will pull away from the anchor but will start coiling up on the
conveyor. Flip the lever again so that the conveyor is moving away from the water surface; the
coiled chain will move towards the anchor and hook onto it. Go back up to the crane and pull the
chain up.
Get Past Coral
They've got a ship now, but they need to find a way to get past the big coral reef that's out in the
deeper water. Glottis figures those huge crushers would work. Get back into the crane and drop
the chain onto the crushers then pull it back out. It rips the crushers out of their sockets and
Glottis rigs them to the front of the Lamancha.
Domino Kombat
Domino returns all of your attacks with force and you keep getting thrown down. Use your scythe
on the eye of the octopus, which makes it swim away. Domino gets really mad now, pushes
Manny down again, and starts yelling at him. Then the Lamancha comes cruising up, with its big
set of crushers in front. Simply sit back and watch.
YEAR FOUR
Find Fuel
Walk all the way to the bottom of the temple and open the coffin. Bruno throws the coffee mug full
of packing material at you and stomps off. The packing material can be used as fuel, since it's
explosive when mixed with the magnesium fire extinguishers, which the mechanical demons have.
Prove Fuel
Put the coffee mug on the mug rack in the kitchen. Takes a clean rag out of the drawer, dip it into
the barrel of oil outside the kitchen, then put the oily rag in the toaster. The mechanics come in
and put it out with their magnesium fire extinguisher, which hits the coffee mug full of packing
material and sends it flying around the kitchen at top speed. The mechanics now know what they
have to do.
Diffuse Domibomb
Go to the Scrimshaw shop and get the liquid nitrogen from the cabinet. Go to the docks where
Velasco is still hanging around. When he hears that the Lamancha has been found, Velasco takes
off in search of it. Take the ship-in-a-bottle and go to the Blue Casket kitchen, where there's a
huge barrel full of coffin-shooter mix. Fill up the bottle, and give it to Glottis, telling him it's
"Lumbago Lemonade". Glottis loves it, so much that he goes to the Blue Casket and drinks the
whole barrel of it, and throws his guts all over the floor of the garage. Pour the liquid nitrogen on
the floor and it freezes over. Now you can diffuse the bomb.
Antagonise Florist
You need to get the florist out of Hector's tower so you can convince him to work for the good
guys. You can use Hector's note (the one where Hector threatens to come sprout Manny himself)
to scare the florist. You need a way to get the note to the florist. First give the note to the carrier
pigeon hanging out at the new LSA headquarters. Then take the photo of the dead agent out of
the bin and show it to the pigeon, who immediately takes off in search of the agent in the photo.
The agent's body is still in the florist's office, so the pigeon goes right to the florist.
Find Florist
The florist, Bowlsley, runs off through the sewers, but he leaves a trail of sproutella that leaked
from one of the cans. Pick up the severed arm left behind from the agent that Salvador chopped in
half, then go down into the sewers and up one of the ladders to a corridor, where you can climb
another ladder and get to the backstage area of Johnny Thunder's musical review. Climb up some
scaffolding and find a grinder. Stick the severed arm in the grinder, then take the grinder with the
severed arm in it and go back to the sewers where the sproutella trail starts. On the way there,
take the remote control for the Bone Wagon from Glottis. Grind some of the arm onto the
sproutella, where it sprouts into a trail of baby tears that you can actually follow. Glottis follows in
the Bone Wagon.
Get to Florist
Manny and Glottis follow the trail to a store front of a flower shop, where the figure Bowlsley must
be. They're about to emerge out of the sewers, when the big sewer monster, a huge white alligator
demon that they've been hearing suddenly appears out of nowhere, blocking their path. Use the
remote control that you took from Glottis to jack up the Bone Wagon, then drive forward towards
the alligator demon, which just pushes it back. Jump onto the ledge, walk over to the ladder and
start climbing down towards the store front. At a certain point on the way down the ladder you get
chased back up by the alligator demon. Go down the ladder just far enough to get the alligator
demon's attention, then lower the Bone Wagon onto it with the remote control, thus trapping the
albinizod.
Get Gun
Manny can get into the florist's shop now, but Bowlsley is still freaked out and thinks that Manny
has been sent by Hector to kill him. Bowlsley has a mental problem, where the contradictions
between his life as a florist and his afterlife as a corpse that hates flowers have driven him mad.
Bowlsley used to have a flower shop in real life and is now trying to replicate it. There's a little bell
on the inside of the shop door, but it's covered in tape. Use the scythe to remove the tape. Leave
the shop and come back in. The bell will ring, turning on a switch in Bowlsley's head so he thinks
he's a florist again. Manny asks for a can of sproutella and a gun, and the florist gives it to him
happily.
Disguise Face
Now Manny needs to meet up with Meche in Hector's casino, but he won't go up there without
some sort of disguise. Manny can get to the sewers underneath the theatre, where Johnny
Thunder's Musical Review is playing. Climb up the ladder from the sewer, where a couple of
Thunderboys are talking. If you ask them about joining up they say you missed the audition.
There's a pot of coffee nearby, and some scaffolding that you can climb up above the
Thunderboys. Take the pot of coffee, climb up the scaffolding, and pour the coffee onto one of the
Thunderboys, ruining his make-up and his budding Thunderboy career. Go down the stairs
backstage where they do the make-up, and they ask if you want to be a Thunderboy. Manny re-
emerges with his brand new Thunderboy make-up.
Get Fancy Clothes
Manny can go into the casino now without fear of being recognised, so he goes in and finds
Meche hanging with Chowchilla Charlie at the slot machines. Meche says that Hector is having a
party upstairs in his tower and they'll need to get some party clothes to sneak into it. The one-
armed agent is also there, and has chosen to disguise himself in a trenchcoat while riding a
unicycle. The one-armed agent is wriggling his way into the slot machines and grabbing all the
money inside. Manny needs to find a way to get Charlie away from his slot machine so he can get
his clothes. Meche has a toga sheet that she's been trying to use on Charlie to convince him to go
to an imaginary toga party, but she hasn't had any luck getting him away from the slot machine.
He says he'll leave when his slot machine pays off. Throw the sheet on top of Charlie and then get
the one-armed agent to come to Charlie's slot machine and do his trick. The money comes out,
Charlie thinks he's hit the jackpot and agrees to go to the party with Meche. He goes into the
bathroom and changes out of his suit and into the toga sheet. Manny can now go into the
bathroom and change into Charlie's suit, and he and Meche head towards the elevator to go
upstairs.
Get Upstairs
The elevator demon won't let anyone upstairs unless they can answer a personal question about
Hector LeMans. The answer to the question is actually the last keno number that shows up on the
big keno board in the casino. Just tell him this number and the demon lets you go upstairs to
Hector's.
Impress Hector
Celso and his wife are at Hector's. Hector has been trying to convince them to buy a Number Nine
ticket, but they have decided to be frugal and not spend their money on this. Convince them to
spend the money on the tickets by telling them about your danger-fraught travels. They go to
Hector and tell him they've changed their minds; he asks them why, and they point to Manny.
Hector then offers you a job.
Jump Buildings
Hector has jumped onto the kicking leg of the giant neon lady. He manages to jump to the next
building, spilling the contents of his suitcase in the process; he hangs on the ledge of the building
for a few seconds, then falls to the street below. The motor powering the neon lady's kicking leg
burns out under Hector's weight; her leg is now stuck, pointing down. Manny could slide down the
leg but it ends too low for him to get onto the next building. Her arm is resting on a cracked
cement gargoyle. Use the arm-in-the-grinder on the crack in the gargoyle to sprinkle some ground-
up bone into the crack, then dribble some sproutella out of the sproutella can you got from the
florist. The flowers and shrubbery break open the gargoyle, dislodging the giant neon lady's hand,
causing the entire structure to fall backwards. Now the end of her leg is high enough for Manny to
slide down the leg and jump to the next building, grabbing the suitcase full of tickets.
Counteract Sproutella
Manny's been shot with a sproutella dart; he can't do anything until he finds a way to counter it.
Use the liquid nitrogen you're still carrying from Rubacava on the wound to freeze it up.
Get Gun From Trunk
Now Manny needs to get the gun that's in the trunk of the car to shoot Hector, but he doesn't have
the key. Talk to Sal, who explains that the key is on his sprouted body. Open up the suitcase full
of tickets and one, apparently belonging to Sal, floats out and towards his head. Pick it up and
take it to the meadow behind the greenhouse, where it will be drawn towards Sal's body. Use the
scythe on the plot of ground below the hovering ticket, where you finds Sal's body, and the key to
the trunk of the car.
Sprout Hector
Hector is holed up in the greenhouse and there's no apparent way to get at him. There's a water
tank nearby that Hector uses to water the plants in the greenhouse. Take the sproutella gun and
shoot the water tank with it. The sproutella from the gun mixes with the water in the tank, and then
it all goes into the greenhouse where it sprays down onto the plants, and onto Hector, killing him.
Serves him right, the dirty bastard.
Escape Port 1
The red button controls the oceanside anchor.
Escape Port 2
Use the scythe to hook the anchors to the boat.
Get To Light
Grab hold of Chepito's lantern and turn to Glottis.
Sneak On Sub
Walk past the rock and Chepito gets entangled in the barnacles. The tit.
Find Gun
Meche slips off a stocking. Easy, tiger.
Get Power Chisel
Talk to the angelitos about their tiny tools.
Open Vault
Lay into the vault door using the power chisel.
Open Secret Vault
Use your trusty scythe to create a short circuit.
Escape Secret Vault
Watch where the water drains away, then drop an axe on it. Obviously.
Get Past Coral
Use this crane to do loads of clever stuff.
Get To Anchor
Go at it with the power chisel.
Get To Anchor 2
Here's Glottis.
Domino Kombat
Stab the octopus in the eye, you daft twat.
Domino Kombat 2
This is the last you'll see of Domino.
YEAR FOUR
Find Fuel
Open the coffin and Bruno throws a mug at you.
Prove Fuel
The mechanics put the fire out.
Diffuse Domibomb
The Bone Wagon has a bomb attached to it.
Diffuse Domibomb 2
Glottis throws his ring up violently.
Antagonise Florist
This is the note that must be sent to the florist.
Find Florist
Help yourself to a spare arm.
Find Florist 2
Use the bone grinder on the sproutella to follow Bowlsley.
Get To Florist
Trap the demon using the remote control.
Get Gun
Your trusty scythe comes in handy once more.
Disguise Face
Help yourself to coffee.
Disguise Face 2
A couple of ponces mincing about talking rubbish.
Get Fancy Clothes
Throw a sheet over Charlie Chowchilla.
Get Upstairs
The answer is behind you.
Impress Hector
Use your salesman technique to flog a ticket.
Jump Buildings
Fill that crack.
Counteract Sproutella
Liquid nitrogen saves the day.
Get Gun From Trunk
The Talking Heads reform.
Sprout Hector
Shoot the water tank and it's all over.